City maps for Minecraft is the epic underwater kingdom with a lot of artefacts.ĭISCLAIMER: Underwater City maps for MCPE is an unofficial application for Minecraft Pocket Edition. Surrounding the palace are several ancient houses, ships and a huge temple.Atlantis is the big city on the ocean island, famous for their wealth and architecture, that one day vanished. Player will spawn in the center of the big palace deep underwater. Atlantis appears to be some sort of ancient city with underwater base which can be used for explore. Lost City is the most spectacular underwater city in the Minecraft world. Ocean city is magnificent underwater city which was made up of palaces made of gold and silver. Legendary Сity map is the ancient, once great city that was lost when the ocean submerged it.The Ocean pyramid rises a massive from the sea floor and is a constant lure for players. The sunken city is a hive for exploration with many secret artefacts. Swimming pools, pyramids, towers and residential areas are just a few of the things you will find in this epic creation for Minecraft. The Atlantis city have a different village and underwater temples. Underwater City maps for Minecraft have a huge cities which include loads of epic creations and design elements. But hey.if your just after a good looking sphere this is the program for you.Download City Maps for Minecraft with the underwater kingdom and village Sorry to rain on your parade but thinking I might add this footnote for other builders like myself thus saving them time. This is a great generator to make spheres.not denying that.but for really technical mapping it's fairly inaccurate in "true to size" builds. Thinking it was my error I recounted the chart.three times.but still no joy. The sphere generated by this program seemed too big ( by quite a sizeable margin I might add). When building the sphere I noticed that the 2D sides did not meet up with my (triple checked) reference points mentioned above. Markers were placed exactly 128 bocks up, down, left and right so it covers all X/Y/Z directions. Before I started I plotted out 6 points all starting out from the 0/0 axis in the end (which I removed all end stone). So I doubled the radius to 256 then generate a sphere based on that. Trying to create a sphere to encapsulate the spawnable area for hostile mobs (wiki: 128 radius from player).
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